When first approaching this topic, I found it difficult to think that all videogames could be considered narratives. I mean, I am not that big of a gamer. I really only enjoy a handful of games, mainly sports games where the action is narrated for you like a real sporting event. Even games like Mario have followed the narrative structure even before Mario had his own game and was known as Mario. (He was first scene in Donkey Kong and was called Jumpman) Someone stole the Princess and Mario was going to do whatever it took to get her back.
Then there are games like Tetris. When I thought about it at first, I did not think there was anyway one could consider something like this to be narratological. However, Ryan makes a case that never crossed my mind. On page 189 under the “The ‘Games are like life, and life is not a narrative’ Argument,” she makes the argument that “winning and losing are experiences specific to games” while in life you cannot win or lose in the game of life. However, you can “fail or succeed at specific attempts at goals one sets out for.” Read more . . .