Silliness

Immaturity Refined

Nov 22 2009

Last night I was pretty tired, but me and my friend were watching A Fistful of Dynamite (awesome movie) until 2am so i decided to turn on my computer and try playing the text based games we have from class. I was playing them strictly for fun , and found that when I played them not as trying to complete the story, but to see what kind of stupidity i could do in this text based world it was actually a lot more enjoyable. Now I promise that my stupidity and good mood was only enhanced by caffeine, but once I started simply trying to test out the boundaries of the game, it became much more enjoyable than actually trying to get thru the story. For example In Zork, i had fun trying to see what you could do to the Grue that was about to eat you, even when you couldn't see it. For example, you can not eat it because he would disagree with that. You flat out just cant talk to it, and in a fit of immaturity I found that you cant fart on it, because the game doesn't know the word"fart". also it is possible to give someone the bird, but only if you catch one.

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The Nature of Animation!

Nov 4 2009

I've been thinking about animation since our last class trying to think of something to write about, which was a bit daunting at first. My thought process was that animation seems to be very similar to TV and film, so it might just be a re-hash of something that's already been said. I began thinking, "What makes animation unique?" I then remembered someone very iconic in our culture. Mickey Mouse.

Mickey Mouse first appeared in the cartoon where he's on a steamboat, which happened to be one of the earlier animations of our time. His whimsical adventures led him to do many a humorous trick for the viewers, and this placed him in the heart of children everywhere. I began thinking to myself that this seems to show a difference in the media types: animation seems to be very silly for the most part.

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