Façade is a game that details a dramatic culmination of a failed married couple's frustrations with each other. Instead of sitting back and watching the scene, you are a third person party to the drama, having only introduced the two in college 10 years earlier but are at the couple's house for a get together just before the climax of their drama. The people in the couple, Trip and Grace, make random (literally randomly picked from a short group of topics) small-talk with you, attempting to pretend that they aren't mad at each other. Grace and Trip play out their roles like characters in a series of cinematic scenes, reacting to each other in ways that you can't effect such as getting mad at everything the other person in the couple says, or leaving the room claiming that their spouse is intolerable, all the while dragging you into their arguments. When the couple stops to allow for the player to input a word into the conversation, the player may say anything he/she wishes; should the player say something that corresponds to the question posed to him/her, the couple will react accordingly, usually with one offended and the other on your side. The player in this game, starts outside of the actual stage for the cinematic and may choose to not enter the cinematic scene, ending the game, or enter the room and brave the drama that is about to unfold. Once inside the cinematic, provided the player does not offend his/her hosts too much by calling them crude names, making sexual advances, drinking too much, or simply not saying anything, the player may side with the couple on their arguments and change the end result of their drama, for better or for worse. This game does what most video games do not by allowing the player operated character in the game to affect the outcome of a cinematic while it is still playing out. The cinematic starts with the couple inviting you in and making small talk, getting aggravated at each other and arguing. After responding to their dialogue you will be asked a question by either Grace or Trip about relationships depending on who you are being nicer to. Grace or Trip (the one the player has been picking on) will call you out for picking on them and list all of the accusations, sexual advances and praises given. The person speaking will ask you if all of what you has said is supposed to mean something. Saying "No" ends the cinematic, with the conflict unresolved, should you say yes, however, the couple member speaking will go on to reveal something about their relationship that will (according to the other member in the couple) "change everything" leading to an unbreakable chain of dramatic conversation between the couple ending with either Grace leaving or the two learning profound truths about their marriages and themselves. The way Façade is set up is unique in the video game world because the NPCs follow a specific chain of events that play out and change depending on how long the player has been in the cinematic and what the player is doing in the cinematic. Usually cinematic scenes play out like like a movie, leaving the player unable to change or modify the ending of the scene, where as Façade plays out like the choose your own adventure movie we watched (granted its not quite the same, but similar), where the cinematic stops and asks you to make a choice as to where to go next. Everything that Trip and Grace try to talk to you they disagree about, and should you chose to pick a side (though you dont have to) it is like picking an option from a choose your own adventure book as there are generally only two choices between what to say with no middle ground, each choice with its own consequences and leading to potentially different endings. The cinematic will play out to the end even if you do not pick a side or answer their questions. As long as you say something (no matter how nonsensical) once during the cinematic the couple will argue until either Trip or Grace accuses you of trying to place meaning on the arguments that have just taken place.
An Interactive Soap Opera/Video Game?
Dec
2
2009
No Me Gusto Facade
I never got the game to work on my computer, but the social awkwardness that exists in the alternative reality really bugged me. The only thing i could stand to do when I played the game in class was to either piss them both off, or walk out the door. While I would normally have just walked out the door, i did say some things to them simply to piss them off because it's so tempting in those situations to just be a pain in the rear. Like you said however calling them childish names doesnt solve any of the issues, resulting in no progress being made. All I want to know is if anyone actually enjoyed the game thru the awkwardness and actually enjoyed trying to beat it? because if so your a better person than me.
Post new comment