The Magician's Ring

Nov 17 2009

The Choose Your Own Adventure book that I am analyzing is The Magician's Ring by Carol Gaskin.  In it, you are a minstrel who knows the art of song and dance, and you travel as a living.  Eventually, you find yourself in Wandelmere, a kingdom that is very odd.  In the day time, all the inhabitants are animals, but once night rolls around, the animals turn into the citizens of the kingdom.  Even the royalty are plagued by this curse set upon them by the wizard known as Mevar, so the King asks you to aid them in their time of need by seeking out Mevar and destroying his magical ring.

The three paths that you can take in your adventure lead to different outcomes, as all Choose Your Own Adventure books are structured this way.  What is different about The Magician's Ring though is that depending on which path you take, the context completely changes. If you ride off on the horse as your first choice, the magician's ring is a gold ring, and Mevar is a wooden puppet. If you go with the witch as your first choice, the magician's ring can be either the sound of bells, a giant ring in a cave, or a ring attached to either a unicorn or a snake. If you look for Mevar alone, not only do you leave Wandelmere entirely, but the ring can be anything from a ring of flames to a handle on a carousel, with Mevar being a magician in a circus.

This leads to a kind of variety not seen in other choose your own adventure books, take The Abominable Snowman for example: it is set in stone that you go to the Himalayas, it is set in stone that you have a friend with you, and it is set in stone that there are defined characters whose roles don't necessarily change depending on which paths you take as the story progresses.  Obviously, this is not the same for The Magician's Ring. Because of this, the structure is quite odd for a Choose Your Own Adventure book. While in other books, the character's actions may change a degree of the plot, but in The Magician's Ring, literally the entire plot, setting, and characters change.

While the stories presented in The Magician's Ring are certainly done so in an odd manner, this isn't to say that they are done so poorly.  Each different tale is more thought out than in other Choose Your Own Adventure books.  Again, in The Abominable Snowman, there is one succinct thought or "event" per page.  In The Magician's Ring, however, a given event can take up anywhere from one to nine pages, many times spanning over multiple sections of the book at once.  Ergo, the events aren't all in as set an order as most Choose Your Own Adventure books, but they are more skillfully written.

The Magician's Ring is overall a very entertaining read, even despite it's flaws that the warped contexts present to the reader.  The stories are engaging, the actions that the reader take make sense, and the text is well written.  Therefore, while The Magician's Ring may leave readers a tad confused after they complete their first story, it doesn't overshadow the good writing.

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